No further modifications to the mesh can be made. It’s important to note that once the original geometry is converted to proxy mesh it becomes a “ready to render” format.
Heavy geometry is represented in the scene with a low poly preview, but rendered as the high poly version. Generally, proxy meshes are used to display high polygon geometries that load only during rendering time.This allows the rendering of scenes with many millions of triangles. The geometry is not present in the scene and it only takes up the necessary resources for its preview. V-Ray Proxy imports geometry from an external mesh at render time only.